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The loop end value sets which sample the loop section ends on. "sample" - Specify the sample to begin the loop section, -1 The loop start value sets which sample the loop section begins on. An azimuth of 0 would be directlyĪhead, 16384 would be directly to the right. az Specify directional azimuths for each channel.įirst azimuth listed corresponds to the lowestĬhannel. Segments, each with a duration and volume.ĭuration is in 1/100ths of a second and volume
#CHAMBER OF SECRETS PC GAME MOD SERIES#
env Specify playback envelope as a series of envi Specify initial envelope volume (default is 127) renv Specify release envelope (default is -1) fps Specify chunk rate for stream (default is 15.0) rp Specify random pan offset range (default is 0) rv Specify random volume range for playback (default is 0) mrd Specify master random detune range in cents (default is 0) rd Specify random detune range in cents (default is 0) vol Specify volume for playback (default is 127) br Specify bend range for playback (default is 0) det Specify new detune in cents for playback (default is 0)
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notruncate Don't remove samples after loop (default truncates) element Adjust destination element positions by this offset mixc Convert n channels to mono by dropping other channels onetomany Break multi-element files into individual files split Split multi-channel into multiple single-channel files raws Specify RAW samplerate (default 22050 Hz.) rawc Specify RAW input channels (default 1) s24l_int Signed 24-Bit Little-Endian Interleaved s16l_blk Signed 16-Bit Little-Endian Block s16b_int Signed 16-Bit Big-Endian Interleaved s16l_int Signed 16-Bit Little-Endian Interleaved Sample data representations that may be specified: raw Import RAW with given sample data representation nbapsstream Export Obsolete NBA 2000 PS stream VERSION: WIN NT v2.25.01 (Sound eXchange), Spit v3.19 Sx v2.25.01 (Sound eXchange) by Dave Mercier, EAC Here is the entire help log offered by Sound eXchange, which details an exhaustive list of options and information for each setting: Sound eXchange supports the following formats: The build found in Chamber of Secrets is version 2.25.01, and is dated June 11th, 2002. It is internally credited to Dave Mercier, EAC (Electronic Arts Canada). This command-line tool is used to convert sound files to different formats for cross-platform use. Sx.exe, better known as Sound eXchange, is a leftover developer tool used for many Electronic Arts games. It alters the progress of the overall game.įile: Harry-Potter-Chamber-Secrets-PC-Sound-eXchange.zip (233 KB) ( info) A sound test exists for each map's dialogue but the files are from the first game and don't exist here. Page Up/Page Down - increases and decreases game speed, respectively.Īllows the user to access every level and view preset bookmarks.Backspace - opens a "Language Browser" window, only accessible in-game and not in the pause menu.All actors and cutscenes are frozen while this mode is enabled.
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